Warhammer online: patch 1.3.6 Age of Reckoning
Sun, June 20, 2010

This week, Waging WAR focuses on the suggested career balance changes for the Zealot and Runepriest coming in patch 1.3.6 for Warhammer Online: Age of Reckoning.

Currently, the other healing careers (Archmage, Shaman, Warrior Priest and Disciple of Khaine) have their mastery paths organized by the role which they might play (i.e. damage focus, healing focus, etc.); whereas, the Zealot and Runepriest don't. Their mastery paths are organized by the delivery method of their healing (i.e. over time, direct, or area). The problem is, after deciding whether to specialize offensively or defensively and gearing to that role (a freedom of choice that they should be given), the Zealot and Runepriest are left with only one-half of an effective skill-set -- the other half of their skills being rendered ineffective by role choice and gear itemization. To bring these careers in line with their archetypical cousins, a new mechanism is proposed which gives Zealots and Runepriests a chance to retain some effectiveness in skills that are outside their chosen role.

The suggested solution is to introduce a stance toggle that grants a 2:1 stat conversion for willpower and intellect, healing power and magic power, and healing critical chance (%) and magic crit. When activated, healing stats would be converted to damage stats, and vice versa when toggled off (damage stats converted to healing stats). However, the proposed change comes with a caveat. First, the existing Zealot skill "Harbinger of Doom" (which currently debuffs a target's corporeal resistance) would be reworked to become this stance toggle and renamed to "Harbinger of Change" when in healing stance, or "Harbinger of Doom" when in damage stance. Second, Runepriests would have a new skill added to mirror the re-written Zealot skill, called "Rune of Breaking" (for damage) or "Rune of Balance" (for healing) -- depending on the stance state. Essentially, the Zealot loses something old and familiar (along with the corporeal resistance debuff) and the Runepriest gains something fresh and new.

Edit by Judy
 


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