Patch 1.2 has already gone to the test server for experimentation and stress testing, and it expands the Alliance vs. Alliance gameplay substantially. Instead of forcing you into direct conflict, it opens up the possibility for theft missions to draw resources and hamper production for enemies, as well as letting players take part in battles where their Agency controls no territory.
New defense facilities are also being added, allowing those under attack more options to keep themselves safe. There are also options to trade territory to other forces or abandon areas that an Agency can no longer defend confidently. And that's not counting the large list of updates to the game's systems, expanded battle brackets, and re-tuned maps to make the existing gameplay more enjoyable. Take a look at the full list of updates for more of the changes, as well as a sneak peek of what's coming in Global Agenda's subsequent patch -- it might be young, but the game is clearly firing on all cylinders.
| Star Wars Galaxies: Region Defense: Next Major Change to the PvP | Mar 10 2010 |
| The Syndicate's 14 Years of Gaming | Mar 10 2010 |
| Brewday is Returning to EverQuest II | Mar 10 2010 |
| CCP Releases February CSM Minutes | Mar 09 2010 |
| Three Mastery Bonuses | Mar 09 2010 |
| How to get started? | Nov 13 2009 |
| How to promote for MMOXE? | Nov 13 2009 |
| How to get the payment? | Nov 13 2009 |
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