We recently heard that Ghosts of Ascalon, the first Guild Wars 2 novel, is due out this summer. The plot of the book revolves around a group of adventurers traveling from Divinity's Reach to Ascalon City in search of the Claw of the Khan-Ur, a Charr relic that is the key to a truce between the Charr and the humans. Traveling from Divinity's Reach to Ascalon City is quite a hike, even in present-day Tyria (which is presumably much friendlier to travelers than the world of Guild Wars 2.) Since Jeff Grubb -- one of the principal designers of Guild Wars 2 -- is involved in the book, hopefully the tale will give us a look at the land of Tyria 250 years into the future.
For now, we'll have to content ourselves with piecing together what we know of the world and taking a look at the path our (hopefully) intrepid heroes will be facing. Examining future lore based on partial knowledge is a tricky thing, because there are so many different opinions and schools of thought. Follow along after the cut for a ride on the speculation train, and feel free to add your thoughts at the end!
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